Building a smarter computing culture in Fargo, ND
Since starting on the Sugar / XO project, I’ve come to learn the term “proceduracy,” the logic that largely informs computer coding but can also be analogized out to other sets of procedural acts, including writing (which I teach) and social acts (following procedures to apply for college, for example). I just sent a message to the IAEP list that suggested we Sugar people investigate how to best teach proceduracy to 5th graders: the Sugar way, or the Apps way (I see a lot of after school programs teaching app development).
I’ve also come to learn that Ian Bogost’s Persuasive Games is largely about the procedural rhetoric of video games. I dug into chapter 1 on Friday night, and really dug it.
And over on HASTAC, some bloggers have been talking about proceduracy, albeit just building on Bogost. That entry has a nice link to Bogost in the comments, and a nice link to John Carter McKnight’s blog on the “Occupy” enthymeme. His conclusion:
Love it. Might be true for Sugar: Put your Windows box away and come play something fun and inventive.