Sugar Labs @ NDSU

Building a smarter computing culture in Fargo, ND

Proceduracy everywhere

Since starting on the Sugar / XO project, I’ve come to learn the term “proceduracy,” the logic that largely informs computer coding but can also be analogized out to other sets of procedural acts, including writing (which I teach) and social acts (following procedures to apply for college, for example).  I just sent a message to the IAEP list that suggested we Sugar people investigate how to best teach proceduracy to 5th graders: the Sugar way, or the Apps way (I see a lot of after school programs teaching app development).

I’ve also come to learn that Ian Bogost’s Persuasive Games is largely about the procedural rhetoric of video games. I dug into chapter 1 on Friday night, and really dug it.

And over on HASTAC, some bloggers have been talking about proceduracy, albeit just building on Bogost. That entry has a nice link to Bogost in the comments, and a nice link to John Carter McKnight’s blog on the “Occupy” enthymeme. His conclusion:

So what’s the procedural-rhetorical version of Occupy?

Put Monopoly away. Go play something fair and fun.

Love it. Might be true for Sugar: Put your Windows box away and come play something fun and inventive.


3 comments on “Proceduracy everywhere

  1. Chris Lindgren
    November 6, 2011

    KB’s on the proceduracy bandwagon! 🙂

  2. Bob Braxton
    November 6, 2011

    looking forward to learning a new way to play (at 2/3 century mark)

  3. MBWarner
    November 8, 2011

    Have you investigated “Rules of Play: Game Design Fundamentals”?

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This entry was posted on November 6, 2011 by in pedagogy, proceduracy, Sugar.


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